Flanging is a form of Phase cancellation created by combining multiple, variously delayed copies of the input sound.
Fruity Flanger is included in Fruity edition of FL Studio.
- Delay - Sets the minimum delay between the flanger voices. The flanger delay will be swept between delay and delay+depth. For 'deep' flanger effect, set this parameter to low values.
- Depth - Controls the flanger delay modulation. The flanger delay will be swept between delay and delay+depth. If this value is zero, the flanger will remain 'static' as the delay modulation will stay constant. Setting the 'Depth' to higher values will create heavier modulation.
- Rate - The rate at which the flanger is modulated.
- Phase - Use this control to widen the stereo image. If set to 0, the LFO on the left and right channels will be in perfect synchronization. At 180 degrees the left and right channel will be 100% out of phase. This means that the left channel will reach its maximum when the right channel is at minimum. Try setting 10 degrees for subtle stereo enhancement.
- Damp - Use this parameter to attenuate the high frequencies of the processed output.
- Shape - Determines the shape of the LFO. Range: smooth transition between sine to triangle LFO. A sine LFO will produce smoother transitions, while a triangle LFO will result in more constant pitch-shifting. While subtle, this parameter can help you get just the right sound.
- Feed - Sets the feedback amount. Set to high values to make the flanger 'whistle'. Try high settings with heavy filtering (for example 99% feedback + the filter at 0.95) for special effects.
- Invert Feedback / Invert Wet - These two switches invert the processed (wet) and feedback signal. Range: on and off. Mixing a signal with an inverted version of itself creates the known flanger effect. When both are off the sound is more like a chorus than a flanger. While Invert Wet will directly change the flanger/chorus sound, the Invert Feedback has a less dramatic effect, but can be used to change the sound timbre.
- Dry / Wet / Cross - These three knobs determine the output mixture. Dry is the original signal, wet is the effected signal and cross is a left-right inverted version of the wet signal.